9/27/2023 0 Comments Thunderous teleport 5eShe's loved her Dragonfire Inspiration +4d6 (Bard1 + inspirational boost + Song of the Heart feat + how the GM ruled the Words of Creation feat) and the group has too. Originally a full Bard going for Sublime Chord, the GM respecced her to do more support stuff in combat after she finished her personal quest at L5. Rudy Clay, Silverbrow Human Bard2/Healer3/Mystic Theurge1. He's the disciple of Illias and our secondary tank. He was willing and able to convert from his position as an Underdark slave to learning what it meant to be. Early in the campaign, we beat his Bladeling group into submission and purposely spared one for information. Salutis, Bladeling Paladin of Heironeous5. His D&D knowledge has largely been of the core rules and nothing else. He's been 'clank the tank,' or the guy who's primarily acted as the group's main tank. No Natural Bond feat due to the GM's interpretation. When it's convenient, I planned to swap her Riding Dog form for Dire Eagle form since long-term flight is handy and the GM has let us respec feats and skills from default for newly-gained animal companions. She's been the group's favorite pet and off-tank/off-DPS. My player knowledge of D&D 3.x has been akin to that of a college major, but more in studying optimization theory than playing. Uriel has Craft Wondrous Item and has made 2 Healing Belts for the group, but our group has been hesitant to spend more time not gaining EXP. Once he completes his personal quest, he'll rebuild around level 8 (with GM permission of course) to Druid5/Planar Shepherd of LamanniaX. Wild Shape recently happened and Natural Spell came to him last session. He's a bit of everything aside from traps and scouting. Our main party (who just got an opportunity to level to 6 last session) has been. We have a party of 6 PCs, 1 animal companion, 1 GMPC helper, and some NPCs in the background we could rotate in if we wanted. He just wrapped around the other side like he were in a Pac-Man maze. Flying for prolonged periods to escape this island proved impossible for the last Wizard who tried it. (Our group of level 6ish can't do that yet.) It is open to planar travel (like via plane shift) for those who can access such abilities. There is exactly one working ship on or near this island, but it's a highish level quest for us to get it. There's one intact town (Frostfall), one ruined town (Old Frostfall), and a buncha adventure sites. This is an isle where prisoners are sent, meaning civilization's resources are scarce. The terrain has been a combination of mountains, swamps, snowy plains, snowy forests, and one desert. The GM's map of Nymm makes it to be between about 300 miles and 400 miles across The island is Nymm in the Faerun setting. I read this feat before but forgot about it when making this post originally. Regarding feats, Dderwydd Chymdeithas Initiate was what I wanted (and my character Uriel will likely take it after rebuilding post-personal quest) to have teleport available at L9. I have read the spell lists for Druid spell level 7 and below and wanted further input. I'm well aware of Eggynack's Guide and have referred to it extensively while building and playing this character. Thanks, all, for your suggestions! Some (like valiant steed) I'd never heard about or seriously considered before.
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